Hit Points

The average of a character’s CON and SIZ.  Hit points can be checked off to indicate a wound or injury.  No play effect occurs at the loss of a few points.  Unconsciousness arrives when 2 or fewer hit points are left.  A character begins to die at 0 hit points.

Hit points measure the relative health of investigators, and the amount of injury they can absorb.  Losing hit points indicates the relative physical harm done by attack or injury.  An attack  is that sum of damage done by a single opponent in a related sequence of combat rounds.  An injury is damage taken in an accident or as a consequence of natural force, such as a hurricane.
With exceptions, physical harm is inflicted by physical cause, such as falling from a height or being shot. An investigator’s attacks are said to do damage; an investigator who has been attacked successfully is said to take damage or, more precisely, to lose hit points.
When an investigator is injured or wounded, subtract the loss from the amount currently shown on the investigators sheet. Unless a keeper decrees otherwise, or unless losing half or more of current hit points from a single attack, an injured investigator function normally until lowered to 2 hit points or fewer, and then goes unconscious or dies, depending on the loss. This cut-off point is an abstraction: it keeps investigators in play, and eases bookkeeping.
Descriptions of injuries should be appropriate to the type of damage received, and dramatized.  Thus, the investigator is not merely shot but shot in one or the other arm, the fall does not merely cost the hit points but the ankle is sprained, or a lump is raised on the back of the skill.  The keeper may rule that actions such as climbing a ladder have become difficult or impossible because of a previous injury.

A knock-out attack, electrical shock, fall, or other injury may incidentally stun an investigator for up to 1D6 combat rounds. Stunned, the investigator may parry or dodge, but not otherwise act.  The keeper indicates when a stun occurs, perhaps as a result of a special or critical hit. Being stunned may or may not include losing hit points.

If, form a single wound, an investigator loses hit points equal to half or more of his or her current hit points, the player must roll the investigator’s CON x5 or less on D100 or the investigator falls unconscious.

When an investigator has 1 or 2 hit points left, he or she automatically falls unconscious, and no longer actively participates in the game. Thought living, he or she will not wake until hit points rise to 3 or more.  The keeper may privately determine an alternative length of unconsciousness.
Time may heal the wound enough that the investigator can stagger away, or her or she may be helped by successful First Aid or Medicine Roll.

When an investigator’s hit points drop to zero or negative, he or she dies at the end of the following combat round.  During those few seconds a friend might intervene.  See the Healing section for the potential result.
The loss of a well-loved friend is a sorrowful occasion.  It calls for  consolation during play, and acknowledgement and recognition when play is over.