Occupations

An occupation is a way to explain the skills that a character has.  Any number of occupations exist.  Those important in Lovecraft’s stories are asterisked.  The occupations presented here offer some ideas about character formation.  If creating a new occupation, it is best to confine the number of skills to eight or fewer, or the notion behind an occupation, that of concentrated skills, quickly becomes pointless.

Antiquarian*
Art, Bargain, Craft, History, Library Use, Other Language, Spot Hidden, any other skills as personal or era specialty.

Artist
Art, Craft, Fast Talk, History, Photography, Psychology, Spot Hidden, any one other skills as a personal or era specialty.

Athlete
Climb, Dodge, Jump Martial Arts, Ride, Swim, Throw, any one other skills as a personal or era specialty.

Author*
History, Library Use, Occult, Other Language, Own Language, Persuade, Psychology,  any one other skills as a personal or era specialty.

Clergyman
Accounting, History, Library Use, Listen, Other Language, Persuade, Psychology,  any one other skills as a personal or era specialty.

Criminal
Bargain, Disguise, Fast Talk, Handgun, Locksmith, Sneak, Spot Hidden, any one other skills as a personal or era specialty.

Dilettante*
Art, Craft, Credit Rating, Other Language, Ride, Shotgun,  any one other skills as a personal or era specialty.

Doctor of Medicine*
Biology, Credit Rating, First Aid, Latin, Medicine, Pharmacy, Psychoanalysis, Psychology,  any one other skills as a personal or era specialty.

Drifter
Bargain, Fast Talk, Hide, Listen, Natural History, Psychology, Sneak, any one other skills as a personal or era specialty.

Engineer
Chemistry, Electrical Repair, Geology, Library Use, Mechanical Repair, Operate Heavy Machine, Physics,  any one other skills as a personal or era specialty.

Entertainer
Art, Credit Rating, Disguise, Dodge, Fast Talk, Listen, Psychology, any one other skills as a personal or era specialty.

Farmer / Forester
Craft, Electrical Repair, First Aid, Mechanical Repair, Natural History, Operate Heavy Machine, Track,  any one other skills as a personal or era specialty.

Hacker / Consultant
Computer Use, Electrical Repair, Electronics, Fast Talk, Library Use, Other language, Physics,  any one other skills as a personal or era specialty.

Journalist*
Fast Talk, History, Library Use, Own Language, Persuade, Photography, Psychology, any one other skills as a personal or era specialty.

Lawyer
Bargain, Credit Rating, Fast Talk, Law, Library Use, Persuade, Psychology, any one other skills as a personal or era specialty.

Military Officer
Accounting, Bargain, Credit Rating, Law, Navigate, Persuade, Psychology, any one other skills as a personal or era specialty.

Missionary
Art, Craft, First Aid, Mechanical Repair, Medicine, Natural History, Persuade, any one other skills as a personal or era specialty.

Musician
Art, Bargain, Craft, Fast Talk, Listen, Persuade, Psychology, any one other skills as a personal or era specialty.

Parapsychologist
Anthropology, History, Library Use, Occult, Other Language, Photography, Psychology, any one other skills as a personal or era specialty.

Pilot
Astronomy, Electrical Repair, Mechanical Repair, Navigate, Operate Heavy Machine, Physics, Pilot, any one other skills as a personal or era specialty.

Police Detective*
Bargain, Fast Talk, Law, Listen, Persuade, Psychology, Spot Hidden, any one other skills as a personal or era specialty.

Policeman
Dodge, Fast Talk, First Aid, Grapple, Law, Psychology, any two of the following as a personal specialty: Bargain, Drive Automobile, Martial Arts, Ride or Spot Hidden.

Private Investigator
Bargain, Fast Talk, Law, Library Use, Locksmith, Photography, Psychology, and any one other skill as a personal or era specialty.

Professor*
Bargain, Credit Rating, Library Use, Other Language, Persuade, Psychology, and any two of the following as a personal specialty: Anthropology, Archaeology, Astronomy, Biology, Chemistry, Electronics, Geology, History, Law, Medicine, Natural History or Physics.

Soldier
Dodge, First Aid, Hide, Listen, Mechanical Repair, Rifle, Sneak,  any one other skills as a personal or era specialty.

Spokesperson
Credit Rating, Disguise, Dodge, Fast Talk, Persuade, Psychology, any one other skills as a personal or era specialty.

Tribal Member
Bargain, Listen, Natural History, Occult, Spot Hidden, Swim, Throw, any one other skills as a personal or era specialty.

Zealot
Conceal, Hide, Library Use, Persuade, Psychology, any of the following: Chemistry, Electrical Repair, Law, Pharmacy, Rifle – and any one other skill as a personal or era specialty.