Flesh ward grants protection against physical attack. The spell costs 1D4 Sanity Points and a varying amount of magic points. Each magic points spent give the caster (or the chosen target) 1D6 points of armor against nonmagical attacks. This protection wears off as it blocks damage. If a character had 12 points of Flesh Ward as armor, and was hit for 8 points of damage, his Flesh Ward would be reduced to 4 points, but he or she would take no damage. The spell takes five rounds to cast, and lasts 24 hours or until the protection is used up. Once cast, the spell may not reinforced with further magic points, nor recast until the old spell’s protection has been used up.