The victim of this spell loses 5 sanity points and goes temporarily insane for a least one hour. The spell costs the caster 1D3 Sanity Points and 10 Magic points. To succeed, the caster must successfully match magic points with the target on the resistance table. The target is affected for 1D10 x10 game hours, after which he or she recovers. The concept of the insane insight would not apply to this induced temporary insanity.